﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class JoystickData
{
    public float radians;//弧度
    public float angle = 0;//角度
    public float angle360;//0~360 0为右 90为上 180为左 270为下
    public float power;//0~1 拖拽的力度
    public Vector2 direction;//拖拽偏移方向 未处理大小
}

